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  • ID
    #55186865
  • Job type
    Full-time
  • Salary
    TBD
  • Source
    ServiceNow
  • Date
    2026-07-07
  • Deadline
    2026-09-05

Staff UI/UX Designer

California, Santaclara, 95050 Santaclara USA
 
Full-time

About the RoleServiceNow is looking for a UI/UX Designer to craft interactive, high-impact experiences that bring our platform to life at the moments that matter most. Our team builds demos for product launches, industry events like Knowledge and World Forum, high-value executive opportunities, and more. This role is at the intersection of UX craft, product storytelling, and live marketing, with direct exposure to senior leadership and the decisions that drive the business forward.You'll work closely with product and UX teams, marketing leads, production partners, and studio contractors. Tackling visionary product design and helping shape the future of ServiceNow.ResponsibilitiesDesign and prototype interactive demos for product launches, industry events, executive presentations, and expo floorsTranslate complex platform capabilities and product roadmaps into clear, compelling demo narratives tailored to specific audiencesCollaborate closely with product and UX teams to interpret existing work, infer intent, and extrapolate into forward-looking demo experiencesOwn projects end to end from initial storyboard through final delivery, managing timelines, stakeholder approvals, and last-minute pivotsDirect and provide feedback to studio contractors and production partners, ensuring quality and consistency across deliverablesEnable project leads and marketing partners through maintained demo resources, enablement materials, and staying fluent in the latest emerging technologiesRepresent the team in cross-functional reviews, presenting and defending design decisions to stakeholders and leadershipCore CompetenciesFigma — Expert-level command of Figma with a deep understanding of how to build organized files structured for change, utilizing variants, variables, styles, and slots; with a solid grasp of how libraries are connected, how updates propagate, and how to manage both local and linked components without breaking a buildPrototyping — builds high-fidelity, realistic prototypes with a command of complex interaction states and multi-step builds, grounded in a strong understanding of animation principles; designs demos that are intuitive and stable for live presentation, anticipating potential pitfalls and proactively engineering solutionsUI/UX — grounded in UX best practices and interface design principles; able to navigate and interpret product team work, infer intent, and extrapolate from existing patterns to tackle edge cases and forward-looking functionality; brings a sharp eye for kinetics, a strong sense of information hierarchy, and a considered approach to accessibilityStoryboarding — rapidly create and communicate demo flows for ideation and approvals; able to interpret and build on storyboards from cross-functional partners, even when briefs are incomplete or ambiguous, and translate them into structured Figma flowsAI & emerging tools — actively curious about generative AI, with a focus on employing it within the Figma ecosystem; an interest in how tools like Claude via MCP can extend and accelerate Figma workflows, with a grounded understanding of where human craft still needs to leadMotion & video — comfortable with motion graphics, video editing, and basic sound editing; able to jump in, make changes, and render assets; collaborates fluently with production partners, speaking the same language from video formats and codecs to alpha mattes and delivery specs

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