-
ID
#7259013 -
Job type
Contract -
Salary
$35 - 45 per hour -
Source
Randstad Corporate Services -
Date
2020-12-23 -
Deadline
2021-02-21
Senior Environment Artist
Washington, Redmond, 98052 Redmond USAContract
Vacancy expired!
job summary:
Senior Environmental Artist needed for contract opportunity with Randstad Technologies client in Redmond, WA. Responsibilities:- Create and refine detailed photo-realistic environments, landscapes, and props
- Be able to assemble environments based on concept art and pivot based on direction.
- Able to work independently to a high level of quality solving visual and technical challenges
- Use your talents to evaluate and implement quality improvements and art direction across large environments
- Maintain a high level of quality while working within design constraints and balancing game performance
- Work with art leads to investigate and prototype emerging technologies and improved workflows
- Effectively communicate and collaborate with your team, art directors, and production leads
- Able to work independently to a high level of quality solving visual and technical challenges
- Unreal experience
- Expert in PBR workflows
- Worldbuilding and photogrammetry experience
- 3+ years of experience with at least 2 shipped AAA titles on console or PC
- A portfolio demonstrating high-quality realistic modeling and texturing
- A strong visual and technical understanding of 3d modeling, texturing, and level creation
- Proficiency with 3DSMax and/or equivalent software.
- Proficiency in sculpting software.
- An understanding of physically based materials
- An eagerness to learn new tools and processes
- Strong communication and time management skills
- A passion for art, innovation, technology
- Strong technical skillset with lighting and VFX
- Shipped title on current generation consoles
- Speed tree experience
- Experience with procedural tools such as Substance Designer/Painter
- Experience with creation of real-time shaders
- Strong traditional art skills
- Experience with photography
- Experience with level design and layout
- Create and refine detailed photo-realistic environments, landscapes, and props
- Be able to assemble environments based on concept art and pivot based on direction.
- Able to work independently to a high level of quality solving visual and technical challenges
- Use your talents to evaluate and implement quality improvements and art direction across large environments
- Maintain a high level of quality while working within design constraints and balancing game performance
- Work with art leads to investigate and prototype emerging technologies and improved workflows
- Effectively communicate and collaborate with your team, art directors, and production leads
- Able to work independently to a high level of quality solving visual and technical challenges
- Experience level: Experienced
- Minimum 3 years of experience
- Education: Bachelors
- PBR workflows
- Environment art
- Lighting
- VFX
- Photo-realism
- Substance Painter/Designer
- AAA Titles
Vacancy expired!
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