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  • ID
    #10486911
  • Job type
    Permanent
  • Salary
    USD $85k - 100k per year 85k - 100k per year
  • Source
    Randstad Corporate Services
  • Date
    2021-03-02
  • Deadline
    2021-05-01
 
Permanent

job summary:

The ideal candidate has a strong foundation in animation and proven experience developing runtime animation frameworks for human and bipedal characters that are focused around gameplay-driven locomotion and combat. Responsibilities include developing runtime animation graphs, character rigs, pipeline tools, defining best practices, and working across disciplines to implement high-quality, genre-leading character animation in Unreal Engine 5.

location: Redmond, Washington

job type: Permanent

salary: $85,000 - 100,000 per year

work hours: 8am to 5pm

education: Bachelors

responsibilities:

  • Work with Lead Animator, Lead Technical Artist, Art Director and Technical Art Director to establish and maintain a high quality bar for runtime animation.
  • Share responsibility with the gameplay programming team for prototyping and developing final-quality Unreal Engine animation blueprints that bring locomotion game code to life, with grounded and fluid visuals that function in a high-latency, networked game environment.
  • Work with the Technical Art Team to create custom tools and pipelines to increase the productivity and efficiency of the animation team.
  • Make sure everything works with customizable player characters and armor systems.

qualifications:

  • Experience level: Experienced
  • Minimum 5 years of experience
  • Education: Bachelors

skills:
  • Unreal Engine
  • motion capture data
  • character rigging
  • rigging

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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